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Game AI & Pathfinding
Choose and implement state machines, behavior trees, steering, and A-star pathfinding for enemies and NPCs.
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Choose and implement state machines, behavior trees, steering, and A-star pathfinding for enemies and NPCs.
Create NPC behavior with AIControllers, blackboard keys, tasks, decorators, services, selectors, and sequences.
Implement NPC decision systems with blackboards, reusable behavior-tree nodes, utility scores, response curves, and hybrid agents.
Bake navigation surfaces, move NavMeshAgents, check reachable paths, carve obstacles, and connect navigation regions.
Build timed enemy waves, lane navigation, tower targeting, firing, economy, lives, and damage-budget checks.
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