Ebitengine 2D Games in Go
Create or improve Go games with Ebitengine, covering the playable loop, input, rendering, audio, state, tests, and builds.
Originale Workflows für Websites, Bilder, Präsentationen und bewegte Inhalte.
Create or improve Go games with Ebitengine, covering the playable loop, input, rendering, audio, state, tests, and builds.
Assemble Node3D scenes, cameras, light rigs, environments, mesh materials, and GridMap-based level blockouts.
Design geometric logo marks from circles and straight lines, with a construction sheet, vector artwork and application previews.
Implement CharacterBody2D platformer or top-down controllers with gravity, slopes, jump timing, and collision feedback.
Evaluate migration choices for Prisma 6 applications using MongoDB.
Rewrite a vague question into a brief an agent can reason about, critique, and verify, and assess how much of it can be automated.
Reconcile project documentation, agent rules, and authorized memory with current code and runtime evidence.
Turn an unclear intention into a concrete deliverable with scope, constraints, and observable acceptance criteria.
Design and critique SVG logos with three tested concepts, brand guidelines, presentation mockups and favicon or app-icon exports.
Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.
Model items and configuration as typed Resources, load and save resource files, and isolate mutable instances.
Choose physics bodies, configure collision layers and masks, detect overlaps, apply forces, and cast 2D or 3D rays.
Guide an agent-written application from its repository to a live deployment using the owner's hosting, database, auth, and domain accounts.
Compose reusable scenes, instantiate PackedScenes, access nodes safely, manage autoloads, and check resource paths.
Derive a full UI palette from one or two brand colours — state variants, brand-tinted greys, semantic colours. Use when building or expanding a colour system.
Use ego-browser task spaces and page APIs for browsing, forms, screenshots, extraction and web-app verification.
Configure and troubleshoot tracing and logs for agents built with agents-cli.
Seven open-source workflows for exploring, drafting and reviewing software designs with AI agents.
Create keyframed clips, character state machines, blend spaces, and procedural UI or gameplay tweens.
Decouple node communication through typed signals, callable connections, one-shot events, bound arguments, and groups.
Plan and follow an agent lifecycle from requirements and scaffolding through evaluation and deployment.
Create or enhance agent projects with agents-cli scaffolds and optional deployment configuration.
Create original seeded generative art with p5.js and an interactive parameter viewer.
Register an already deployed agent with Gemini and manage Agent Registry entries.