Game Vfx

akillness/jeo-skills

development skill for Claude AI. Grade A. Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

Contenido actualizado:

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Acerca de este Skill

development skill for Claude AI. Grade A. Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

Por qué lo elegimos

Listed on Skills Directory as Grade A. The grade and security claims are attributed to that directory; review the upstream GitHub source before use.

Para qué sirve

  • Users who need Game Vfx as a focused agent workflow.

Antes de usarlo

  • Follow the original GitHub SKILL.md for tools, credentials, dependencies and operating limits.

Fuentes y referencias

Las fuentes originales se enlazan a continuación. Los puntos de partida prácticos son sugerencias editoriales de SkillHey.