Build Three.js Scroll Worlds

MengTo/Skills

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

Contenido actualizado:

Ver en GitHub
npx skills add MengTo/Skills --skill build-threejs-scroll-worlds
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Acerca de este Skill

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

Por qué lo elegimos

Summarized from the original MengTo/Skills SKILL.md by Meng To; the original upstream instructions were used.

Para qué sirve

  • Use this workflow when the task matches the original Build Three.js Scroll Worlds instructions.

Antes de usarlo

  • Read the original SKILL.md and referenced files in MengTo/Skills.

Fuentes y referencias

Las fuentes originales se enlazan a continuación. Los puntos de partida prácticos son sugerencias editoriales de SkillHey.