Desarrollo y API
Unity ScriptableObject Architecture
Separate game data and behavior with configuration assets, shared variables, event channels, and runtime registries.
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Separate game data and behavior with configuration assets, shared variables, event channels, and runtime registries.
Model items and configuration as typed Resources, load and save resource files, and isolate mutable instances.
Una pequeña biblioteca hecha con cuidado. Pronto habrá más skills.