Otras utilidades
Rapid Playable Game Prototypes
Test one gameplay question with a timeboxed greybox loop, observable playtest criteria, and a keep-or-kill decision.
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Test one gameplay question with a timeboxed greybox loop, observable playtest criteria, and a keep-or-kill decision.
Build card data, deck and discard zones, draw and shuffle rules, turn phases, resource costs, and effect resolution.
Una pequeña biblioteca hecha con cuidado. Pronto habrá más skills.