Playable Level Design
Turn player movement metrics into blockouts, encounter pacing, gated routes, and a reachable critical path.
Flujos originales para sitios web, imágenes, presentaciones y todo lo que se mueve.
Turn player movement metrics into blockouts, encounter pacing, gated routes, and a reachable critical path.
Create and review stylized Roblox R6 and R15 character animations in Blender using an agent and Blender MCP.
Write reflected C++ Actors and components, configure the Gameplay Framework, and manage module dependencies.
Generate reproducible terrain, grid dungeons, connected rooms, and weighted loot with seeded random generators.
Compose an FPS controller, camera aim, hitscan or projectile weapons, health, enemy behavior, and combat balance.
Create or improve Go games with Ebitengine, covering the playable loop, input, rendering, audio, state, tests, and builds.
Compose reusable scenes, instantiate PackedScenes, access nodes safely, manage autoloads, and check resource paths.
Operate Unity Editor scenes, GameObjects, scripts, and tests through MCP tools and resources.
Design serializable game state, save slots, crash-safe writes, schema upgrades, and throttled autosave.
76 game-development skills and an automatic router for engine-specific coding, game systems, playable genres, asset workflows, prototyping, and publishing.
Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.
Add layered feedback through trauma-based screen shake, hit-stop, eased motion, squash and stretch, knockback, and audio cues.
Build smooth 2D follow cameras and 3D orbit rigs with deadzones, look-ahead, bounds, collision handling, and shake hooks.
ai-agents skill for Claude AI. Grade A. Bootstrap the Roblox skill pack in a game project by injecting a `## Roblox Skills` block into CLAUDE.md — the full game-development lifecycle map, every skill's purpose, use case, and trigger words, and the next-skill routing so each skill ends by telling the user what to run next. Also records the project's tracker (GitHub issues or local roadmap), triage labels, and UI design artifact layout. Run once when setting up a Roblox project, or if the skills seem to be missing lifecycle, tracker,...
Write typed GDScript with the correct node lifecycle, export annotations, onready references, signals, and await.
Scope a jam entry to its deadline, schedule work, cut features, verify a clean build, and submit on time.
Build node-based conversations with choices, conditions, variables, localization hooks, and Ink or Yarn Spinner integration.
Build Lua gameplay with collections, game objects, lifecycle scripts, input, messages, factories, proxies, and Bob checks.
Inspect a living place, preserve its Explorer structure, reuse modules and remotes, then verify server and client behavior.
Una pequeña biblioteca hecha con cuidado. Pronto habrá más skills.