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30 スキル検索語 “animations”

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

  • web animation
  • ui review
5.7万スター3336フォーク
リポジトリの最終プッシュ

Building Animations

Emil Kowalski

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

  • web animation
  • motion design
5.7万スター3336フォーク
リポジトリの最終プッシュ

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

  • web animation
  • code review
5.7万スター3336フォーク
リポジトリの最終プッシュ

Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.

  • android
  • jetpack compose
1156スター58フォーク
リポジトリの最終プッシュ

Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.

  • react native
  • expo
  • animation
5.7万スター3336フォーク
リポジトリの最終プッシュ
無料
動画・モーション

ManimGX

Create mathematical explanations and 3D animations in Python, inspect their layout and timing, and export MP4 videos with editable scene source.

2721スター190フォーク
リポジトリの最終プッシュ

Create and review stylized Roblox R6 and R15 character animations in Blender using an agent and Blender MCP.

  • roblox
  • animation
  • blender
34スター4フォーク
リポジトリの最終プッシュ

Apple Design

Emil Kowalski

Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.

  • ui design
  • interaction design
5.7万スター3336フォーク
リポジトリの最終プッシュ

Structured UI design review — existing code (React/JSX, CSS, Tailwind) and, when behaviour matters, the running app in a real browser — reported as a prioritised Before / After / Why table. Covers visual hierarchy, spacing, typography, colour & contrast, component states, motion, responsiveness, accessibility, multi-page flow & navigation, and interaction continuity — grounded in Refactoring UI and Emil Kowalski's principles. For animation/jank/FPS, focus order, and cross-page UX it can drive Chrome via chrome-devtools-mcp to capture what a screenshot can't. Trigger when the user asks to "review this UI", "design review", "critique this component/screen/page or multi-page flow", asks why something "looks off", "looks AI-generated", or "looks like a wireframe", or wants to raise visual polish. For building UI from scratch use web-taste; for the full animation set see emilkowal-animations.

  • ui review
  • ux
226スター19フォーク
リポジトリの最終プッシュ

Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.

  • react native
  • mobile development
1708スター120フォーク
リポジトリの最終プッシュ

Polish frontend interfaces with concrete rules for typography, nested corners, shadows, icons, hit areas and restrained motion, plus structured quick or full reviews.

  • ui-design
  • ux-design
  • interaction-design
3997スター169フォーク
リポジトリの最終プッシュ

UI Craft

educlopez

Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.

  • ui design
  • frontend
459スター24フォーク
リポジトリの最終プッシュ

Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.

  • web animation
  • performance
1.1万スター529フォーク
リポジトリの最終プッシュ
Oil Motion — official illustration from the upstream README
無料
ウェブ・UI

Oil Motion

Turn video or frame sequences into web animations driven by scrolling, pointers, dragging, touch, audio, or application state.

2881スター209フォーク
リポジトリの最終プッシュ

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

  • web animation
  • ui review
5.7万スター3336フォーク
リポジトリの最終プッシュ
Author’s interactive solid-geometry lesson showing a 3D construction, exact answer, and highlighted solution step.
無料
動画・モーション

Narrated Math Explainer Videos

Develop a narrated math walkthrough with a browser preview, styled board animations, subtitle timing, and optional MP4 export.

1783スター393フォーク
リポジトリの最終プッシュ

User Interface Wiki

Raphael Salaja

UI/UX best practices for web interfaces. Use when reviewing animations, CSS, audio, typography, UX patterns, prefetching, or icon implementations. Covers 11 categories from animation principles to typography. Outputs file:line findings.

  • ui design
  • reference
952スター47フォーク
リポジトリの最終プッシュ
無料
ウェブ・UI

AntV L7

Build WebGL map applications with interactive geographic layers, animations, and spatial datasets.

4078スター653フォーク
リポジトリの最終プッシュ
Huashu Art Motion showcase: a woman and cat pictured in multiple art styles.
無料
動画・モーション

Huashu Art Motion

Create art-inspired animations and explainer clips with a coding agent, using editable scenes and motion recipes.

6786スター667フォーク
リポジトリの最終プッシュ
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
無料
開発・API

Unity Animator & Character Animation

Drive character animations through controllers, parameters, blend trees, layers, transitions, and humanoid IK.

8771スター894フォーク
リポジトリの最終プッシュ
CapCut and JianYing CLI Skill — official illustration from the upstream README
無料
動画・モーション

CapCut and JianYing CLI Skill

Edit CapCut or JianYing project files through scripts for subtitles, timing, speed, volume, templates, animations, and short-form cuts.

1174スター150フォーク
リポジトリの最終プッシュ

Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS vs WAAPI vs requestAnimationFrame, Framer Motion's hardware-accelerated path, React re-rendering per frame, inherited CSS variable recalculation, blur cost, and when `will-change` actually helps. Use when an animation is janky, choppy, stutters, or drops frames; when choosing which property to animate; when deciding between CSS and JS animation on performance grounds; or when reaching for `will-change` or GPU layers. For choosing easing, duration, or whether to animate at all use animate; for reviewing motion as a whole use review-animations.

  • web animation
  • performance
5.7万スター3336フォーク
リポジトリの最終プッシュ

Use this skill whenever the user wants to create, customize, or troubleshoot G2 v5 chart visualizations. Triggers include: any mention of 'G2', 'antv g2', '@antv/g2', 'G2 chart', 'G2 可视化', or requests to produce charts like bar charts (柱状图), line charts (折线图), pie charts (饼图), scatter plots (散点图), area charts (面积图), heatmap (热力图), radar charts (雷达图), treemap (矩形树图), funnel charts (漏斗图), sankey diagrams (桑基图), gauge (仪表盘), wordcloud (词云), boxplot (箱线图), as well as G2-specific topics like encode channels, scale config, coordinate systems, transforms, interactions, themes, labels, and animations. Also use when debugging G2 rendering errors, V4→V5 migration issues, or chart type selection. Do NOT use for G6 graph/network visualization, X6 editor diagrams, or S2 pivot tables.

  • charts
  • data visualization
534スター39フォーク
リポジトリの最終プッシュ

Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements).

  • react
  • animation
3.4万スター2964フォーク
リポジトリの最終プッシュ