three.js Materials & Lighting
Choose PBR or unlit materials, build light rigs, fit shadow maps, and use environment lighting and reflections.
ウェブサイト、画像、プレゼンテーション、動画のためのオリジナルワークフロー。
Choose PBR or unlit materials, build light rigs, fit shadow maps, and use environment lighting and reflections.
Assemble Node3D scenes, cameras, light rigs, environments, mesh materials, and GridMap-based level blockouts.
Craft Nano Banana image and editing prompts with scene, lighting and iterative refinement.
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.
Write Sora 2 video prompts with shot, motion, lighting and dialogue details.
Write shader effects using coordinate spaces, UV math, texture sampling, dissolve, outlines, and Fresnel lighting.
丁寧につくった小さなライブラリ。新しいスキルも追加予定です。