Game Vfx

akillness/jeo-skills

development skill for Claude AI. Grade A. Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

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Об этом Skill

development skill for Claude AI. Grade A. Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

Почему мы его выбрали

Listed on Skills Directory as Grade A. The grade and security claims are attributed to that directory; review the upstream GitHub source before use.

Для каких задач подходит

  • Users who need Game Vfx as a focused agent workflow.

Перед использованием

  • Follow the original GitHub SKILL.md for tools, credentials, dependencies and operating limits.

Источники и материалы

Ссылки на оригинальные материалы приведены ниже. Практические идеи предложены редакцией SkillHey.