
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Скриншоты проектаОб этом Skill
Write shader effects using coordinate spaces, UV math, texture sampling, dissolve, outlines, and Fresnel lighting.
Почему мы его выбрали
Provides a focused workflow, implementation patterns, and common failure checks for cross-engine shader programming. Pair it with the detected engine and any related systems required by the task.
Для каких задач подходит
- Use when your game task needs cross-engine shader programming.
What this skill helps you build
Write shader effects using coordinate spaces, UV math, texture sampling, dissolve, outlines, and Fresnel lighting.
Patterns in the upstream playbook
The entrypoint covers: Fragment basics: sample, tint, and combine; Scrolling UVs (animated texture) — frame-rate independent; Dissolve (threshold a noise map, glow the edge); Fresnel rim light (3D) — brighten glancing angles.
Use it in your project
Inspect the existing project
Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.
Apply the focused playbook
Write shader effects using coordinate spaces, UV math, texture sampling, dissolve, outlines, and Fresnel lighting.
Verify in the matching runtime
Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.
Original shader-programming instructionsEngine versions and upgrade policy
Shared collection installation
Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.
| Команда | Для чего полезна |
|---|---|
npx skills add gamedev-skills/awesome-gamedev-agent-skills | Keep the router and supporting skill folders available together. |
Перед использованием
- An existing or planned game and an Agent Skills-compatible coding agent. Pair engine-neutral concepts with the engine-specific entrypoints when writing code.
Поддерживаемые агенты
Источники и материалы
Ссылки на оригинальные материалы приведены ниже. Практические идеи предложены редакцией SkillHey.