Godot Export & Build Automation
Configure export templates and presets, headless builds, platform requirements, and target-device smoke checks.
Авторские процессы для сайтов, изображений, презентаций и анимации.
Configure export templates and presets, headless builds, platform requirements, and target-device smoke checks.
Export Markdown files to PDF and other document formats through a local CLI, with Pandoc and Typst used for PDF rendering.
Export sprite images, animated GIFs and sprite sheets with game-engine metadata.
Create publication-style Matplotlib charts with an AI agent, using scientific plotting conventions, reference scripts and print or vector export guidance.
Create mathematical explanations and 3D animations in Python, inspect their layout and timing, and export MP4 videos with editable scene source.
Analyze a YouTube Studio retention export and identify drops with transcript context.
Turn English or Chinese descriptions into technical SVG diagrams with Codex or Claude Code. Create architecture and workflow diagrams, export PNG or offline interactive HTML, and animate supported scenes as GIFs.
Choose image generation or design workflows for marketing visuals and export optimization.
Slice 3D models with OrcaSlicer using real printer, process and filament presets, then check the exported G-code.
Make launch videos, motion graphics and explainers as editable HTML. Review frames in a local studio, leave targeted comments, and export with music and effects.
Design and critique SVG logos with three tested concepts, brand guidelines, presentation mockups and favicon or app-icon exports.
Create animated and explorable diagrams from compact JSON specifications, with scripted layout, styling, motion, and export workflows.
Turn one picture into an approximately five-second seamless loop in MP4 or GIF, with WebP, sticker GIF and macOS Live Photo exports on request.
Ship TanStack Charts with meaningful accessibility, deterministic SSR and hydration, correct adapter lifecycle, renderer and export choices, exact package subpaths, and explicit React Native validation.
Export Blender models and import them into Unity scenes using BlenderMCP and MCP for Unity.
Deterministic design critique for HTML/CSS screens. Runs 73 slop guards extracted from the set of rules professional designers use in production-grade designs to catch the tells that make UI read as AI-generated (gradient-clipped headlines, the default indigo accent, puffy shadows, emoji icons, fake dot charts and decorated gauges, badges floated over the hero, eyebrow kickers above the H1, fake magazine mastheads, colored edge-stripe rails, two-tone headlines, over-designed list rows, layout-collapse bugs, em-dash copy, placeholder imagery), auto-fixes what can be safely rewritten, and reports the rest with concrete edits. Use whenever generated or hand-written HTML/CSS is about to be shown, exported, shipped, or committed, or when asked to critique a design, check it for slop, or give a second opinion on a generated screen.
Four Aseprite workflows for creating, animating, refining and exporting pixel art through Claude Code and pixel-mcp.
ai-agents skill for Claude AI. Grade A. General Blender workflow skill for AI agents working with .blend, .fbx, .obj, .glb, glTF, materials, scene inspection, bpy automation, headless Blender batch runs, export/reimport validation, previews, and optional Blender MCP control. Use when a task asks to open, inspect, create, automate, convert, optimize, render, or verify Blender or 3D asset files in a user-agnostic way.
Find Nature and CNS-family papers that support specific manuscript claims, verify sources and export reference-manager files.
Create and refine Mermaid diagrams with a live browser preview and export through an MCP server.
Write typed GDScript with the correct node lifecycle, export annotations, onready references, signals, and await.
Develop a narrated math walkthrough with a browser preview, styled board animations, subtitle timing, and optional MP4 export.
Create technical illustrations with coherent views and an interactive export page.
Create and edit parametric parts or assemblies, export STEP/STL/3MF/GLB, and inspect saved geometry with cadgen.