探索技能
为网页、图像、演示文稿和视频找到原创工作流。
Godot Nodes & Scene Architecture
组合可复用场景、实例化 PackedScene、安全访问节点、管理自动加载并检查资源路径。
Behavior Trees & Utility AI
实现包含黑板、可复用行为树节点、效用评分、响应曲线与混合 Agent 的 NPC 决策系统。
Agent Hiring Panel:来自原 GitHub 项目的可复用 Skill。ai-agents skill for Claude AI. Grade A. Simulate an interview panel as agents that design questions, score independently on anchored rubrics, and reconcile in a debrief. Use when you want to pressure-test a hiring loop, calibrate rubrics, or dry-run questions, not to score a real candidate.
Matteo Collina 的开发工作流,涵盖 Fastify、Node.js、TypeScript、文档和工具。
Lemo Opuscar:来自原 GitHub 项目的可复用 Skill。ai-agents skill for Claude AI. Grade A. Direct and produce a short film made entirely in code, in one of the styles of the Lemo-Opuscar library (e.g. Impasto Oil Painting 油画厚涂, Watercolor Brush 水彩笔刷, Ukiyo-e 浮世绘, Satellite Briefing 卫星简报, Exploded Teardown 产品拆解). Use when the user asks for a video, film, short, promo, explainer or animation (视频、短片、动画、宣传片) in a named style, including explainers built from real material such as satellite imagery, laser scans, CAD files or archive scans (数据解说、科普、产品拆解), and new films cut from real archi...
Godot GDScript Programming
使用正确的节点生命周期、导出注解、onready 引用、信号与 await 编写类型化 GDScript。
Branching Dialogue Systems
搭建包含选项、条件、变量与本地化接口的节点式对话,结合 Ink 或 Yarn Spinner 实现叙事。
Godot C# & .NET Gameplay
编写类型化 Godot C# 节点脚本,使用生命周期、导出属性、信号事件、场景实例与 GDScript 互调。
一个用心打造的小技能库,更多技能正在路上。
