Game Vfx

akillness/jeo-skills

development skill for Claude AI. Grade A. Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

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Über diesen Skill

development skill for Claude AI. Grade A. Design, implement, budget, and verify readable real-time game visual effects: particles, smoke/fog, lightning, fire, trails, impacts, bloom/glow, and layered spell timelines. Use when a user needs a VFX spec, lifecycle, engine handoff, particle pooling, effect composition, reduce-motion fallback, or frame-budget diagnosis. Triggers on: game VFX, spell effects, particle system, impact burst, procedural lightning, smoke, bloom, magic aura, or VFX performance.

Warum wir es empfehlen

Listed on Skills Directory as Grade A. The grade and security claims are attributed to that directory; review the upstream GitHub source before use.

Wobei es hilft

  • Users who need Game Vfx as a focused agent workflow.

Vor der Nutzung

  • Follow the original GitHub SKILL.md for tools, credentials, dependencies and operating limits.

Quellen und Referenzen

Die Originalquellen sind unten verlinkt. Praktische Einstiegsideen sind redaktionelle Vorschläge von SkillHey.