Godot 3D Scene Essentials
Assemble Node3D scenes, cameras, light rigs, environments, mesh materials, and GridMap-based level blockouts.
Originale Workflows für Websites, Bilder, Präsentationen und bewegte Inhalte.
Assemble Node3D scenes, cameras, light rigs, environments, mesh materials, and GridMap-based level blockouts.
Turn a reaction into a 3D molecular demonstration with balanced equations, bond changes, atom-conservation checks, and a reaction-progress slider.
Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.
Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.
Create editable Pascal 3D scenes and check furniture dimensions.
Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes.
Create mathematical explanations and 3D animations in Python, inspect their layout and timing, and export MP4 videos with editable scene source.
Create a responsive 3D scene with module imports, a camera, WebGL renderer, animation loop, and OrbitControls.
Create and review stylized Roblox R6 and R15 character animations in Blender using an agent and Blender MCP.
Measure mesh wall thickness, overhangs, support volume and orientation against process-specific 3D-printing limits.
Turn technical concepts into interactive isometric machines: detailed SVG illustrations, WebGL effects and optional 3D motion, as HTML, SVG or React components.
Slice 3D models with OrcaSlicer using real printer, process and filament presets, then check the exported G-code.
Choose physics bodies, configure collision layers and masks, detect overlaps, apply forces, and cast 2D or 3D rays.
Reconstruct reference objects and characters as procedural Three.js models with staged quality checks.
design skill for Claude AI. Grade A. Create and edit 3D models in Blockbench using MCP tools. Use when building geometry with cubes, creating meshes, placing spheres/cylinders, editing vertices, extruding faces, or organizing models with groups. Covers both cube-based Minecraft modeling and freeform mesh editing.
A library of 12 CAD and fabrication Skills for parametric models, PDF drawings, robot descriptions, manufacturing checks and 3D-printing handoff.
Export Blender models and import them into Unity scenes using BlenderMCP and MCP for Unity.
tools skill for Claude AI. Grade A. Control Autodesk Fusion 360 CAD software via the Claude Bridge add-in. Create sketches, draw shapes, extrude 3D objects, and build complex models interactively.
ai-agents skill for Claude AI. Grade A. General Blender workflow skill for AI agents working with .blend, .fbx, .obj, .glb, glTF, materials, scene inspection, bpy automation, headless Blender batch runs, export/reimport validation, previews, and optional Blender MCP control. Use when a task asks to open, inspect, create, automate, convert, optimize, render, or verify Blender or 3D asset files in a user-agnostic way.
Plan and route a short 3D animated explainer through the bundled production workflows.
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.
Build smooth 2D follow cameras and 3D orbit rigs with deadzones, look-ahead, bounds, collision handling, and shake hooks.
Load glTF or GLB models, play and blend animation clips, and configure compressed geometry and texture decoders.
ai-agents skill for Claude AI. Grade A. Design a 2D floor plan and convert it into a realistic, high-quality 3D architectural rendering.