Godot Animation & Tweens

gamedev-skills/awesome-gamedev-agent-skills

Create keyframed clips, character state machines, blend spaces, and procedural UI or gameplay tweens.

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Ver en GitHub
npx skills add gamedev-skills/awesome-gamedev-agent-skills
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Acerca de este Skill

Create keyframed clips, character state machines, blend spaces, and procedural UI or gameplay tweens.

Por qué lo elegimos

Provides a focused workflow, implementation patterns, and common failure checks for godot animation & tweens. Pair it with the detected engine and any related systems required by the task.

Para qué sirve

  • Use when your game task needs godot animation & tweens.

What this skill helps you build

Create keyframed clips, character state machines, blend spaces, and procedural UI or gameplay tweens.

Original godot-animation instructions

Patterns in the upstream playbook

The entrypoint covers: AnimationPlayer: play a clip and await it; AnimationTree state machine: travel between states; Blend space: blend run direction by a 2D parameter; Tween: fade and scale a UI element (code-driven).

Original godot-animation instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Create keyframed clips, character state machines, blend spaces, and procedural UI or gameplay tweens.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original godot-animation instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

ComandoPara qué sirve
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Antes de usarlo

  • A Godot project and matching editor/runtime; use the .NET build and SDK for C# work. Preserve the project’s existing engine version.

Agentes compatibles

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Fuentes y referencias

Las fuentes originales se enlazan a continuación. Los puntos de partida prácticos son sugerencias editoriales de SkillHey.