Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.
Explorar skills
Fluxos originais para sites, imagens, apresentações e tudo em movimento.
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
ManimGX
Create mathematical explanations and 3D animations in Python, inspect their layout and timing, and export MP4 videos with editable scene source.
Create and review stylized Roblox R6 and R15 character animations in Blender using an agent and Blender MCP.
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Structured UI design review — existing code (React/JSX, CSS, Tailwind) and, when behaviour matters, the running app in a real browser — reported as a prioritised Before / After / Why table. Covers visual hierarchy, spacing, typography, colour & contrast, component states, motion, responsiveness, accessibility, multi-page flow & navigation, and interaction continuity — grounded in Refactoring UI and Emil Kowalski's principles. For animation/jank/FPS, focus order, and cross-page UX it can drive Chrome via chrome-devtools-mcp to capture what a screenshot can't. Trigger when the user asks to "review this UI", "design review", "critique this component/screen/page or multi-page flow", asks why something "looks off", "looks AI-generated", or "looks like a wireframe", or wants to raise visual polish. For building UI from scratch use web-taste; for the full animation set see emilkowal-animations.
Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.
Polish frontend interfaces with concrete rules for typography, nested corners, shadows, icons, hit areas and restrained motion, plus structured quick or full reviews.
Use for UI design and implementation work to avoid generic AI-looking interfaces. Provides anti-slop rules, a required discovery phase before coding, and guidance for layout, typography, color, motion, accessibility, dashboards, tables, landing pages, theming, and polish. Trigger when editing UI code or reviewing and refining components, pages, screens, layouts, animations, responsive behavior, or design systems.
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
Oil Motion
Turn video or frame sequences into web animations driven by scrolling, pointers, dragging, touch, audio, or application state.
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
Narrated Math Explainer Videos
Develop a narrated math walkthrough with a browser preview, styled board animations, subtitle timing, and optional MP4 export.
UI/UX best practices for web interfaces. Use when reviewing animations, CSS, audio, typography, UX patterns, prefetching, or icon implementations. Covers 11 categories from animation principles to typography. Outputs file:line findings.
AntV L7
Build WebGL map applications with interactive geographic layers, animations, and spatial datasets.
Huashu Art Motion
Create art-inspired animations and explainer clips with a coding agent, using editable scenes and motion recipes.
Unity Animator & Character Animation
Drive character animations through controllers, parameters, blend trees, layers, transitions, and humanoid IK.
CapCut and JianYing CLI Skill
Edit CapCut or JianYing project files through scripts for subtitles, timing, speed, volume, templates, animations, and short-form cuts.
Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS vs WAAPI vs requestAnimationFrame, Framer Motion's hardware-accelerated path, React re-rendering per frame, inherited CSS variable recalculation, blur cost, and when `will-change` actually helps. Use when an animation is janky, choppy, stutters, or drops frames; when choosing which property to animate; when deciding between CSS and JS animation on performance grounds; or when reaching for `will-change` or GPU layers. For choosing easing, duration, or whether to animate at all use animate; for reviewing motion as a whole use review-animations.
Use this skill whenever the user wants to create, customize, or troubleshoot G2 v5 chart visualizations. Triggers include: any mention of 'G2', 'antv g2', '@antv/g2', 'G2 chart', 'G2 可视化', or requests to produce charts like bar charts (柱状图), line charts (折线图), pie charts (饼图), scatter plots (散点图), area charts (面积图), heatmap (热力图), radar charts (雷达图), treemap (矩形树图), funnel charts (漏斗图), sankey diagrams (桑基图), gauge (仪表盘), wordcloud (词云), boxplot (箱线图), as well as G2-specific topics like encode channels, scale config, coordinate systems, transforms, interactions, themes, labels, and animations. Also use when debugging G2 rendering errors, V4→V5 migration issues, or chart type selection. Do NOT use for G6 graph/network visualization, X6 editor diagrams, or S2 pivot tables.
Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements).




