Cinetic Motion Design
Direct and render cinematic product films, feature loops, logo stings, and UI motion pieces using a code-based production workflow.
Fluxos originais para sites, imagens, apresentações e tudo em movimento.
Direct and render cinematic product films, feature loops, logo stings, and UI motion pieces using a code-based production workflow.
Apply timing, easing, choreography, and animation principles to purposeful UI motion and transitions.
Build or audit interface motion using context-sensitive design guidance and an HTML or terminal report.
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.
Create code-driven software launch and release-note videos using real product components, motion design, music, and action sound effects.
Uma pequena biblioteca feita com cuidado. Mais skills estão a caminho.