Unity ScriptableObject Architecture
Separate game data and behavior with configuration assets, shared variables, event channels, and runtime registries.
Fluxos originais para sites, imagens, apresentações e tudo em movimento.
Separate game data and behavior with configuration assets, shared variables, event channels, and runtime registries.
Operate Unity Editor scenes, GameObjects, scripts, and tests through MCP tools and resources.
Switch connected Unity projects between released, branch, and local MCP for Unity package sources.
Automate player builds, scene selection, scripting backends, quality settings, code stripping, and build-result checks.
Export Blender models and import them into Unity scenes using BlenderMCP and MCP for Unity.
Unity Editor automation, package source selection, and Blender model handoff.
Bake navigation surfaces, move NavMeshAgents, check reachable paths, carve obstacles, and connect navigation regions.
Configure Input Actions, action maps, PlayerInput, callbacks, polling, control schemes, and gameplay-to-UI switching.
Build tiled levels with Grid and Tilemap components, palettes, rule tiles, colliders, and runtime painting.
Write MonoBehaviours with correct lifecycle methods, cached components, Inspector fields, and coroutines.
Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.
Drive character animations through controllers, parameters, blend trees, layers, transitions, and humanoid IK.
Plan member value, engagement routines and community-led growth programs.
Work with Pinia stores, reactive state and store setup.
Use Vue JSX and understand syntax differences from React JSX.
Design Vue tests with Vitest, Vue Test Utils and Playwright guidance.
Community Vue 3 workflows covering components, state, routing, testing and debugging.
Apply Vue 3 component, reactivity and SSR guidance in a Vue project.
Diagnose Vue runtime warnings, reactivity issues and SSR hydration problems.
Review Vue Router navigation, route parameters and component lifecycle patterns.
Apply a configured scoring rubric to researched opportunities.
Identify strategic opportunities from company capabilities and client context.
Design Vue composables that accept plain values, refs or getters.
Review Vue Options API patterns, TypeScript integration and common pitfalls.