three.js Materials & Lighting
Choose PBR or unlit materials, build light rigs, fit shadow maps, and use environment lighting and reflections.
Авторские процессы для сайтов, изображений, презентаций и анимации.
Choose PBR or unlit materials, build light rigs, fit shadow maps, and use environment lighting and reflections.
Assemble Node3D scenes, cameras, light rigs, environments, mesh materials, and GridMap-based level blockouts.
Craft Nano Banana image and editing prompts with scene, lighting and iterative refinement.
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.
Write Sora 2 video prompts with shot, motion, lighting and dialogue details.
Write shader effects using coordinate spaces, UV math, texture sampling, dissolve, outlines, and Fresnel lighting.
Небольшая библиотека, созданная с заботой. Скоро появятся новые навыки.