Lowpoly Style:来自原 GitHub 项目的可复用 Skill。ai-agents skill for Claude AI. Grade A. Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
Lowpoly Style:来自原 GitHub 项目的可复用 Skill。ai-agents skill for Claude AI. Grade A. Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. Use for readable silhouettes, minimal polygons, simple materials, and strong atmosphere.
Setup Roblox Skills:来自原 GitHub 项目的可复用 Skill。ai-agents skill for Claude AI. Grade A. Bootstrap the Roblox skill pack in a game project by injecting a `## Roblox Skills` block into CLAUDE.md — the full game-development lifecycle map, every skill's purpose, use case, and trigger words, and the next-skill routing so each skill ends by telling the user what to run next. Also records the project's tracker (GitHub issues or local roadmap), triage labels, and UI design artifact layout. Run once when setting up a Roblox project, or if the skills seem to be missing lifecycle, tracker,...
Anime Style:来自原 GitHub 项目的可复用 Skill。ai-agents skill for Claude AI. Grade A. Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
Pixel Art:来自原 GitHub 项目的可复用 Skill。ai-agents skill for Claude AI. Grade A. This page used to hold an archived copy of this skill. The archive now lives in the registry's data repository. - [Archived SKILL.md (snapshot from 2026-10-08)](https://github.com/majiayu000/claude-skill-registry-data/blob/a21980a5b576646393ed574f158d7dd92fae4c3f/creative/pixel-art/SKILL.md) - [Find this skill in Claude Skills Registry](https://majiayu000.github.io/claude-skill-registry/?q=pixel-art) - [Request removal](https://github.com/majiayu000/claude-skill-registry-core/issues/new?templ...
Using Blender:来自原 GitHub 项目的可复用 Skill。ai-agents skill for Claude AI. Grade A. General Blender workflow skill for AI agents working with .blend, .fbx, .obj, .glb, glTF, materials, scene inspection, bpy automation, headless Blender batch runs, export/reimport validation, previews, and optional Blender MCP control. Use when a task asks to open, inspect, create, automate, convert, optimize, render, or verify Blender or 3D asset files in a user-agnostic way.