Unreal Packaging & Shipping Builds

gamedev-skills/awesome-gamedev-agent-skills

Configure cooking, default maps, packaging settings, build configurations, and automated RunUAT builds.

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npx skills add gamedev-skills/awesome-gamedev-agent-skills
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À propos de ce Skill

Configure cooking, default maps, packaging settings, build configurations, and automated RunUAT builds.

Pourquoi ce choix

Provides a focused workflow, implementation patterns, and common failure checks for unreal packaging & shipping builds. Pair it with the detected engine and any related systems required by the task.

À quoi il sert

  • Use when your game task needs unreal packaging & shipping builds.

What this skill helps you build

Configure cooking, default maps, packaging settings, build configurations, and automated RunUAT builds.

Original unreal-packaging instructions

Patterns in the upstream playbook

The entrypoint covers: Editor packaging (the menu path); Command-line build with UAT (CI-friendly); Cook only (no packaging), e.g. to refresh content.

Original unreal-packaging instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Configure cooking, default maps, packaging settings, build configurations, and automated RunUAT builds.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original unreal-packaging instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

CommandeÀ quoi elle sert
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Avant de l’utiliser

  • An Unreal Engine project and matching editor; C++ tasks need a configured native toolchain, and packaging needs the target-platform SDK.

Agents compatibles

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Sources et références

Les sources originales sont liées ci-dessous. Les pistes pratiques sont des suggestions de la rédaction de SkillHey.