design skill for Claude AI. Grade A. Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring accessibility, or following platform guidelines. Covers Material Design 3, Human Interface Guidelines, color theory, typography, and 2025 trends.
Explorer les skills
Des workflows originaux pour sites web, images, présentations et animations.
Prevent and remove generic AI-generated design defaults, incoherent visual choices, and established UI defects while creating, revising, or reviewing websites, apps, screenshots, mockups, and design code. Use as a passive quality gate during UI work or for an explicit anti-slop cleanup; preserve the chosen art direction instead of forcing a neutral redesign.
Web platform design and accessibility guidelines. Use when building web interfaces, auditing accessibility, implementing responsive layouts, or reviewing web UI code. Triggers on tasks involving HTML, CSS, web components, WCAG compliance, responsive design, or web performance.
Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent design tokens, creating dark mode themes, improving data-visualization clarity, or polishing UI details before launch. Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.
Playable Level Design
Turn player movement metrics into blockouts, encounter pacing, gated routes, and a reachable critical path.
Structure a design critique around context, questions, observations, impact and actionable feedback.
Build or audit interface motion using context-sensitive design guidance and an HTML or terminal report.
codebase-design
Design deeper modules with clear interfaces, seams, adapters, and testable behavior.
Awesome Design Skills
A unified design Skill library with selectable visual templates, reusable UI tokens, component rules and implementation checks for AI coding assistants.
Claude-Mem Design Is
Audit a design against Dieter Rams’ ten principles, score cited evidence, and hand off a concrete design improvement plan.
Design Workflows
Route brand, UI, logo, presentation, banner, icon and social image tasks to bundled design workflows.
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.
Apple's approach to interface design and fluid, physical motion, translated for the web. Use when building or reviewing gesture-driven UI, spring animations, drag/swipe/sheet interactions, momentum and interruptible transitions, translucent materials and depth, typography (optical sizing, tracking, leading), reduced-motion, or the design foundations (feedback, spatial consistency, restraint) behind Apple-style interfaces.
Use a product model and current-state audit to define events, properties, entities, and a documented delta from existing tracking.
dbs-good-question · Research Question Design
Rewrite a vague question into a brief an agent can reason about, critique, and verify, and assess how much of it can be automated.
Turn vague UI feedback into focused changes using practical heuristics for spacing, typography, color, hierarchy, icons and interaction.
Work through research, design documents and implementation in user-selected phases.
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.
Structured UI design review — existing code (React/JSX, CSS, Tailwind) and, when behaviour matters, the running app in a real browser — reported as a prioritised Before / After / Why table. Covers visual hierarchy, spacing, typography, colour & contrast, component states, motion, responsiveness, accessibility, multi-page flow & navigation, and interaction continuity — grounded in Refactoring UI and Emil Kowalski's principles. For animation/jank/FPS, focus order, and cross-page UX it can drive Chrome via chrome-devtools-mcp to capture what a screenshot can't. Trigger when the user asks to "review this UI", "design review", "critique this component/screen/page or multi-page flow", asks why something "looks off", "looks AI-generated", or "looks like a wireframe", or wants to raise visual polish. For building UI from scratch use web-taste; for the full animation set see emilkowal-animations.
Design mobile app screens with Sleek and implement selected designs in React Native or HTML.
Practical UI engineering workflows from Emil Kowalski, including mobile web and edge-case testing.
Design and refine dashboards, SaaS apps and admin interfaces with deliberate hierarchy, shared tokens, complete states and reusable design memory.
Logo Design
Design and critique SVG logos with three tested concepts, brand guidelines, presentation mockups and favicon or app-icon exports.
Apply Apple-inspired physical motion and interface design concepts to web interactions.






