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Des workflows originaux pour sites web, images, présentations et animations.

3 skillspour “hardware”
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Hardware

sipeed

Read and control I2C and SPI peripherals on Sipeed boards (LicheeRV Nano, MaixCAM, NanoKVM).

  • development
  • hardware
30,1 kÉtoiles4,4 kForks
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Keep web animations inside the frame budget — animate composite-only properties, keep motion off the main thread when the page is busy, and find the cause when an animation drops frames. Covers the layout/paint/composite pipeline, cheaper property swaps, CSS vs WAAPI vs requestAnimationFrame, Framer Motion's hardware-accelerated path, React re-rendering per frame, inherited CSS variable recalculation, blur cost, and when `will-change` actually helps. Use when an animation is janky, choppy, stutters, or drops frames; when choosing which property to animate; when deciding between CSS and JS animation on performance grounds; or when reaching for `will-change` or GPU layers. For choosing easing, duration, or whether to animate at all use animate; for reviewing motion as a whole use review-animations.

  • web animation
  • performance
57 kÉtoiles3,3 kForks
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Field-tested methodology and concrete recipes for training and operating large-scale LLM/VLM/multi-modal models end to end - choosing and benchmarking accelerators, storage and network; SLURM/Kubernetes orchestration; maximizing training throughput and fitting models in memory; diagnosing and surviving training instabilities, NaN/Inf, and hardware/job failures; checkpointing and fault tolerance; inference…

  • machine-learning
  • development
19,7 kÉtoiles1,3 kForks
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Une petite bibliothèque créée avec soin. D’autres skills arrivent bientôt.