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Godot Physics & Collision Queries
Choose physics bodies, configure collision layers and masks, detect overlaps, apply forces, and cast 2D or 3D rays.
8771スター894フォーク
リポジトリの最終プッシュ
ウェブサイト、画像、プレゼンテーション、動画のためのオリジナルワークフロー。
Choose physics bodies, configure collision layers and masks, detect overlaps, apply forces, and cast 2D or 3D rays.
Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.
Configure assemblies, constraints, collision policies, raycasts, overlap queries, forces, cleanup, and network ownership.
Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.
丁寧につくった小さなライブラリ。新しいスキルも追加予定です。