About this Skill
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
Why we picked it
Summarized from the original emilkowalski/skills SKILL.md by Emil Kowalski; the original upstream instructions were used.
What it helps with
- Use this workflow when the task matches the original Building Animations instructions.
Before you use it
- Read the original SKILL.md and referenced files in emilkowalski/skills.
Sources & references
Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.