Godot Audio Playback & Mixing
Wire positional or global audio players, route music and SFX buses, control volume, and synchronize events to beats.
Original workflows for websites, images, presentations, and everything in motion.
Wire positional or global audio players, route music and SFX buses, control volume, and synchronize events to beats.
Plan audio buses, decibel controls, dialogue ducking, adaptive music, sound variation, and beat-synchronized events.
Author and render a PeonPing draft voice pack through the internal workflow invoked by peon create.
Create or improve Go games with Ebitengine, covering the playable loop, input, rendering, audio, state, tests, and builds.
Set which voice pack (character voice) plays for the current chat session. Automatically enables session_override rotation mode if not already set.
Add layered feedback through trauma-based screen shake, hit-stop, eased motion, squash and stretch, knockback, and audio cues.
Search Screenpipe OCR or audio history and optionally preserve selected findings in Claude-Mem.
Turn video or frame sequences into web animations driven by scrolling, pointers, dragging, touch, audio, or application state.
Apply a reroll job and re-render selected sounds through the internal workflow invoked by peon eval.
A small library, made with care. More skills are on the way.