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Rapid Playable Game Prototypes
Test one gameplay question with a timeboxed greybox loop, observable playtest criteria, and a keep-or-kill decision.
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Original workflows for websites, images, presentations, and everything in motion.
Test one gameplay question with a timeboxed greybox loop, observable playtest criteria, and a keep-or-kill decision.
Build card data, deck and discard zones, draw and shuffle rules, turn phases, resource costs, and effect resolution.
A small library, made with care. More skills are on the way.