Development & APIs
Unity Input System
Configure Input Actions, action maps, PlayerInput, callbacks, polling, control schemes, and gameplay-to-UI switching.
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Original workflows for websites, images, presentations, and everything in motion.
Configure Input Actions, action maps, PlayerInput, callbacks, polling, control schemes, and gameplay-to-UI switching.
Design action maps, control rebinding, device support, analog deadzones, input buffering, and forgiving jump timing.
Lay out HUDs and menus with Control anchors, containers, themes, signal handlers, and keyboard or gamepad focus.
A small library, made with care. More skills are on the way.