UI & UX design
Playable Level Design
Turn player movement metrics into blockouts, encounter pacing, gated routes, and a reachable critical path.
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Original workflows for websites, images, presentations, and everything in motion.
Turn player movement metrics into blockouts, encounter pacing, gated routes, and a reachable critical path.
Build layered tile levels with TileSets, terrain autotiling, collision and navigation data, and runtime cell editing.
A small library, made with care. More skills are on the way.