Other utilities
Game AI & Pathfinding
Choose and implement state machines, behavior trees, steering, and A-star pathfinding for enemies and NPCs.
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Original workflows for websites, images, presentations, and everything in motion.
Choose and implement state machines, behavior trees, steering, and A-star pathfinding for enemies and NPCs.
Bake navigation surfaces, move NavMeshAgents, check reachable paths, carve obstacles, and connect navigation regions.
A small library, made with care. More skills are on the way.