Create a pixel-art canvas, layers and sprite using drawing primitives and palettes.
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Original workflows for websites, images, presentations, and everything in motion.
Refine existing pixel art using dithering, palette reduction, shading and antialiasing.
ai-agents skill for Claude AI. Grade A. This page used to hold an archived copy of this skill. The archive now lives in the registry's data repository. - [Archived SKILL.md (snapshot from 2026-10-08)](https://github.com/majiayu000/claude-skill-registry-data/blob/a21980a5b576646393ed574f158d7dd92fae4c3f/creative/pixel-art/SKILL.md) - [Find this skill in Claude Skills Registry](https://majiayu000.github.io/claude-skill-registry/?q=pixel-art) - [Request removal](https://github.com/majiayu000/claude-skill-registry-core/issues/new?templ...
Animate an existing sprite with frames, timing, tags and linked cels.
Export sprite images, animated GIFs and sprite sheets with game-engine metadata.
Four Aseprite workflows for creating, animating, refining and exporting pixel art through Claude Code and pixel-mcp.
A small library, made with care. More skills are on the way.