Animate Roblox Characters: a Blender-to-Roblox workflow

dillydog580/animate-roblox-characters

Create and review stylized Roblox R6 and R15 character animations in Blender using an agent and Blender MCP.

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À propos de ce Skill

This Skill guides an agent through inspecting an authentic rig, planning and keyframing a stylized action, reviewing poses and curves, testing contacts and loops, and exporting the result. The documented deliverables include an editable Blender file, an appropriate Roblox animation export and a rendered GIF preview.

Pourquoi ce choix

A structured animation workflow with substantial tooling and authentic rig requirements. The author's README links a rendered R6 walk example. This listing is based on source review and has not run Blender or Roblox Studio.

À quoi il sert

  • Build or refine an R15 attack, idle or run animation for a Roblox character.
  • Review foot contact, looping and animation curves before export.

Plan, animate and review

The instructions call for a plan and key poses, then iterative front and side reviews, curve polish, contact and loop checks, rig-appropriate export and a GIF rendered from animation frames. The README's 24-frame R6 walk is an author-provided example, not a SkillHey test.

Repository, requirements and author exampleAnimation Skill instructions

Avant de l’utiliser

  • The author recommends Blender 4.5 LTS or a compatible newer release, Python 3.10+, Pillow 10 to below 13, and a Blender MCP server connected to an open interactive Blender session.
  • Use an authentic Roblox rig. Generic R6 work requires the separately downloaded pinned rig; Motor6D export uses the documented Studio plugin and Blender extension. Roblox Studio validation is optional.

Agents compatibles

Claude CodeCodex CLI

Sources et références

Les sources originales sont liées ci-dessous. Les pistes pratiques sont des suggestions de la rédaction de SkillHey.