
Author-provided banner showing five game scenes. Its 74-skill label reflects an earlier edition; the reviewed catalog contains 76 specialized skills plus a router.
Captures du projetÀ propos de ce Skill
Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.
Pourquoi ce choix
Provides a focused workflow, implementation patterns, and common failure checks for phaser arcade physics. Pair it with the detected engine and any related systems required by the task.
À quoi il sert
- Use when your game task needs phaser arcade physics.
What this skill helps you build
Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.
Patterns in the upstream playbook
The entrypoint covers: Enable Arcade Physics (game config); Top-down movement (velocity from input); Platformer jump (gravity + ground check); Colliders vs overlaps (separate vs detect); A group of moving objects.
Use it in your project
Inspect the existing project
Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.
Apply the focused playbook
Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.
Verify in the matching runtime
Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.
Original phaser-arcade-physics instructionsEngine versions and upgrade policy
Shared collection installation
Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.
| Commande | À quoi elle sert |
|---|---|
npx skills add gamedev-skills/awesome-gamedev-agent-skills | Keep the router and supporting skill folders available together. |
Avant de l’utiliser
- A browser project with the matching Phaser, PixiJS, or three.js dependency and a local HTTP server or existing build setup.
Agents compatibles
Sources et références
Les sources originales sont liées ci-dessous. Les pistes pratiques sont des suggestions de la rédaction de SkillHey.