Autres outils
Godot Physics & Collision Queries
Choose physics bodies, configure collision layers and masks, detect overlaps, apply forces, and cast 2D or 3D rays.
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Des workflows originaux pour sites web, images, présentations et animations.
Choose physics bodies, configure collision layers and masks, detect overlaps, apply forces, and cast 2D or 3D rays.
Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.
Configure assemblies, constraints, collision policies, raycasts, overlap queries, forces, cleanup, and network ownership.
Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.
Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.
Une petite bibliothèque créée avec soin. D’autres skills arrivent bientôt.