Sound Effects

glebis/humane-agentic-design

design skill for Claude AI. Grade A. Generate a small, coherent sound palette for interface moments through interchangeable provider adapters, beginning with ElevenLabs Sound Effects, then hand it to a walkthrough to check that the cues clarify rather than distract. Use when a product needs interaction sounds, feedback cues, micro-sound design, or a retro-futuristic audio layer. Triggers on sound effects, UI sounds, interaction audio, micro sounds, click sound, swipe sound, drag sound, ElevenLabs sound effects, audio feedback, r...

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About this Skill

design skill for Claude AI. Grade A. Generate a small, coherent sound palette for interface moments through interchangeable provider adapters, beginning with ElevenLabs Sound Effects, then hand it to a walkthrough to check that the cues clarify rather than distract. Use when a product needs interaction sounds, feedback cues, micro-sound design, or a retro-futuristic audio layer. Triggers on sound effects, UI sounds, interaction audio, micro sounds, click sound, swipe sound, drag sound, ElevenLabs sound effects, audio feedback, r...

Why we picked it

Listed on Skills Directory as Grade A. The grade and security claims are attributed to that directory; review the upstream GitHub source before use.

What it helps with

  • Users who need Sound Effects as a focused agent workflow.

Before you use it

  • Follow the original GitHub SKILL.md for tools, credentials, dependencies and operating limits.

Sources & references

Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.