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Game Feel & Impact Feedback
Add layered feedback through trauma-based screen shake, hit-stop, eased motion, squash and stretch, knockback, and audio cues.
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Original workflows for websites, images, presentations, and everything in motion.
Add layered feedback through trauma-based screen shake, hit-stop, eased motion, squash and stretch, knockback, and audio cues.
Build platformer movement with coyote time, jump buffering, variable jump height, one-way platforms, hazards, and goals.
A small library, made with care. More skills are on the way.