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Responsive 2D Platformers

gamedev-skills/awesome-gamedev-agent-skills

Build platformer movement with coyote time, jump buffering, variable jump height, one-way platforms, hazards, and goals.

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About this Skill

Build platformer movement with coyote time, jump buffering, variable jump height, one-way platforms, hazards, and goals.

Why we picked it

Provides a focused workflow, implementation patterns, and common failure checks for responsive 2d platformers. Pair it with the detected engine and any related systems required by the task.

What it helps with

  • Use when your game task needs responsive 2d platformers.

What this skill helps you build

Build platformer movement with coyote time, jump buffering, variable jump height, one-way platforms, hazards, and goals.

Original platformer instructions

Patterns in the upstream playbook

The entrypoint covers: Solve jump physics from height + time (not magic numbers); Coyote time + jump buffer + variable height (the feel core); One-way platforms.

Original platformer instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Build platformer movement with coyote time, jump buffering, variable jump height, one-way platforms, hazards, and goals.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original platformer instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

CommandWhat it helps with
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Before you use it

  • A chosen engine and its development environment. Genre playbooks compose engine and discipline skills from the same collection.

Supported agents

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Sources & references

Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.