Web & UI
three.js Materials & Lighting
Choose PBR or unlit materials, build light rigs, fit shadow maps, and use environment lighting and reflections.
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Original workflows for websites, images, presentations, and everything in motion.
Choose PBR or unlit materials, build light rigs, fit shadow maps, and use environment lighting and reflections.
Assemble Node3D scenes, cameras, light rigs, environments, mesh materials, and GridMap-based level blockouts.
Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.
Write shader effects using coordinate spaces, UV math, texture sampling, dissolve, outlines, and Fresnel lighting.
A small library, made with care. More skills are on the way.