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Godot 2D & 3D Shaders

gamedev-skills/awesome-gamedev-agent-skills

Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.

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About this Skill

Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.

Why we picked it

Provides a focused workflow, implementation patterns, and common failure checks for godot 2d & 3d shaders. Pair it with the detected engine and any related systems required by the task.

What it helps with

  • Use when your game task needs godot 2d & 3d shaders.

What this skill helps you build

Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.

Original godot-shaders instructions

Patterns in the upstream playbook

The entrypoint covers: 2D (canvas_item): tint + scrolling UV; 2D dissolve using a noise threshold; 3D (spatial): emissive rim light; Screen-reading post effect (4.x hint, not SCREEN_TEXTURE).

Original godot-shaders instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original godot-shaders instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

CommandWhat it helps with
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Before you use it

  • A Godot project and matching editor/runtime; use the .NET build and SDK for C# work. Preserve the project’s existing engine version.

Supported agents

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Sources & references

Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.