design skill for Claude AI. Grade A. Mobile app UI design expert for iOS and Android. Use when designing app interfaces, creating design systems, ensuring accessibility, or following platform guidelines. Covers Material Design 3, Human Interface Guidelines, color theory, typography, and 2025 trends.
Mobile Skills for Claude Code, Codex & AI Agents
These skills help an agent build and design native and cross-platform mobile apps. Most focus on iOS with SwiftUI; a smaller set covers Android, Material Design 3 and React Native.
25 skillsStart here
Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG fidelity, semantic colors, native controls, anti-slop discipline, navigation semantics (push vs replace, modal vs sheet vs overlay, the one-way doors where back must not exist), purposeful Reanimated motion, a full-motion simulator-verified iteration loop, and a study-real-apps-first workflow (pairs with the Appllama MCP). Trigger on "build a screen", "make this screen better", "design the onboarding", "wire up this flow", "polish the UI", "make it feel native", or any mobile design/implementation task.
OpenMausBot — Control an Android Device
Control, inspect, test, or automate a physical Android phone connected to OpenMausBot over authorized USB debugging.
Review and improve SwiftUI state management, layouts, accessibility and performance, with Instruments trace guidance.
Sub-topics
Explore Mobile skills
21 skillsReview SwiftUI code for modern API usage, accessibility, data flow and performance.
Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.
Build beautiful, native-feeling Expo screens. Covers Apple HIG styling, semantic colors, native controls, SF Symbols, media, visual effects, gradients, storage, and responsive layout. For routing and navigation, use the expo-router skill; for motion and animation, use the expo-animation skill.
Diagnose and improve touch, viewport and browser behaviors that make mobile web interfaces feel awkward.
Design mobile app screens with Sleek and implement selected designs in React Native or HTML.
Build and run Happy's CLI, server, mobile and desktop packages using its pnpm workspace workflow.
Apply Material Design 3 guidance to components, themes and layouts, with a primary focus on Jetpack Compose.
Review mobile and desktop interfaces against topic-routed Apple Human Interface Guidelines, with findings and fixes adapted to the application's framework.
Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.
Instructions to make or update an app's UI so that it adapts to different Android devices including phones, tablets, foldables, laptops, desktop, TV, Auto and XR. It includes how to handle different window sizes, pointing devices (such as mouse) and text entry devices (such as keyboard) using the Compose MediaQuery API. It also covers multi-pane layouts using Navigation3 Scenes, adaptive UI components (such as buttons) with varying target sizes, and adaptive layouts (including navigation areas - nav rails and nav bars) using the Compose Grid and FlexBox APIs.
design skill for Claude AI. Grade A. SwiftUI frontend visual design skill. Creates beautiful, distinctive iOS/macOS interfaces that avoid generic AI slop patterns. Covers design direction, layout systems, typography, color, spacing, brand integration, and design review. Use when designing new SwiftUI views, reviewing UI quality, creating iOS prototypes, choosing visual styles, improving app aesthetics, or when the UI looks generic or AI-generated.
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
Best practices and example-driven guidance for building SwiftUI views and components, including navigation hierarchies, custom view modifiers, and responsive layouts with stacks and grids. Use when creating or refactoring SwiftUI UI, designing tab architecture with TabView, composing screens with VStack/HStack, managing @State or @Binding, building declarative iOS interfaces, or needing component-specific patterns and examples.
Expert guidance on iOS accessibility best practices, patterns, and implementation. Use when developers mention: (1) iOS accessibility, VoiceOver, Dynamic Type, or assistive technologies, (2) accessibility labels, traits, hints, or values, (3) automated accessibility testing, auditing, or manual testing, (4) Switch Control, Voice Control, or Full Keyboard Access, (5) inclusive design or accessibility culture, (6) making apps work for users with disabilities.
Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when creating or organizing theme files and design tokens (theme.ts / theme/), extending an existing theme or styling library (NativeWind, Tamagui, Restyle, Unistyles) in its own idiom, standardizing styles so screens (including AI-generated ones) look consistent and polished, fixing an app that looks AI-generated or generic instead of native (the named native-slop tells), building an in-app component library, or auditing an app for design-system drift (hardcoded colors, spacing, fonts). For platform styling specifics (semantic colors, HIG rules, native controls) use expo-native-ui; for folder layout of a new app use expo-project-structure.
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
Swift Concurrency Skill
Diagnose Swift concurrency errors and guide async/await refactoring, actor isolation, Sendable usage, and Swift 6 migration.
Design, refine and review native SwiftUI interfaces with adaptive layouts, coherent navigation, interruptible motion and accessibility checks.
Query Android kernel CVEs by identifier, version, branch or build date using a remote database.
React Native and Expo best practices for building performant mobile apps.
How to choose Mobile skills
Pick a SwiftUI or Swift concurrency skill for iOS code, Material 3 for Android interfaces, and a design-focused skill when you need screens and flows before code.
- Build a SwiftUI screen that follows Apple's conventions
- Fix Swift concurrency warnings in an iOS project
- Design a mobile app flow before writing code

