Instructions to make or update an app's UI so that it adapts to different Android devices including phones, tablets, foldables, laptops, desktop, TV, Auto and XR. It includes how to handle different window sizes, pointing devices (such as mouse) and text entry devices (such as keyboard) using the Compose MediaQuery API. It also covers multi-pane layouts using Navigation3 Scenes, adaptive UI components (such as buttons) with varying target sizes, and adaptive layouts (including navigation areas - nav rails and nav bars) using the Compose Grid and FlexBox APIs.
Android Skills for Claude Code, Codex & AI Agents
These skills help an agent work with Android interfaces and device-level analysis. Members cover OpenMausBot device control, Material Design 3, and Android kernel CVE analysis.
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Use when writing or reviewing Jetpack Compose motion: visibility enter/exit, animating one property toward a target, color or size transitions, multiple properties from one state, switching composable content, or choosing between AnimatedVisibility, animate*AsState, rememberTransition, AnimatedContent, and Crossfade.
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How to choose Android skills
Use Material Design for app surfaces, device-control tooling for interaction, and kernel analysis only when the task concerns low-level Android behavior.
- Design an Android screen with Material 3
- Control an Android device for a workflow
- Investigate an Android kernel CVE