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First-Person Shooter Systems

gamedev-skills/awesome-gamedev-agent-skills

Compose an FPS controller, camera aim, hitscan or projectile weapons, health, enemy behavior, and combat balance.

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About this Skill

Compose an FPS controller, camera aim, hitscan or projectile weapons, health, enemy behavior, and combat balance.

Why we picked it

Provides a focused workflow, implementation patterns, and common failure checks for first-person shooter systems. Pair it with the detected engine and any related systems required by the task.

What it helps with

  • Use when your game task needs first-person shooter systems.

What this skill helps you build

Compose an FPS controller, camera aim, hitscan or projectile weapons, health, enemy behavior, and combat balance.

Original fps-shooter instructions

Patterns in the upstream playbook

The entrypoint covers: Hitscan shot (instant ray, the workhorse); Projectile shot (dodgeable, leads the target); Time-to-kill (balance the trio together).

Original fps-shooter instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Compose an FPS controller, camera aim, hitscan or projectile weapons, health, enemy behavior, and combat balance.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original fps-shooter instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

CommandWhat it helps with
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Before you use it

  • A chosen engine and its development environment. Genre playbooks compose engine and discipline skills from the same collection.

Supported agents

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Sources & references

Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.