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Phaser Arcade Physics

gamedev-skills/awesome-gamedev-agent-skills

Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.

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About this Skill

Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.

Why we picked it

Provides a focused workflow, implementation patterns, and common failure checks for phaser arcade physics. Pair it with the detected engine and any related systems required by the task.

What it helps with

  • Use when your game task needs phaser arcade physics.

What this skill helps you build

Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.

Original phaser-arcade-physics instructions

Patterns in the upstream playbook

The entrypoint covers: Enable Arcade Physics (game config); Top-down movement (velocity from input); Platformer jump (gravity + ground check); Colliders vs overlaps (separate vs detect); A group of moving objects.

Original phaser-arcade-physics instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Add physics bodies, movement, gravity, world bounds, collisions, overlaps, and groups to browser games.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original phaser-arcade-physics instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

CommandWhat it helps with
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Before you use it

  • A browser project with the matching Phaser, PixiJS, or three.js dependency and a local HTTP server or existing build setup.

Supported agents

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Sources & references

Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.