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Phaser Browser Game Foundations

gamedev-skills/awesome-gamedev-agent-skills

Set up game configuration, scene lifecycles, asset loading, cameras, transitions, and cross-scene events.

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About this Skill

Set up game configuration, scene lifecycles, asset loading, cameras, transitions, and cross-scene events.

Why we picked it

Provides a focused workflow, implementation patterns, and common failure checks for phaser browser game foundations. Pair it with the detected engine and any related systems required by the task.

What it helps with

  • Use when your game task needs phaser browser game foundations.

What this skill helps you build

Set up game configuration, scene lifecycles, asset loading, cameras, transitions, and cross-scene events.

Original phaser-core instructions

Patterns in the upstream playbook

The entrypoint covers: Game config + boot (ES module); A Scene with the full lifecycle; Cross-scene data + events; Scene transitions (pick the right verb); A camera that follows the player.

Original phaser-core instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Set up game configuration, scene lifecycles, asset loading, cameras, transitions, and cross-scene events.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original phaser-core instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

CommandWhat it helps with
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Before you use it

  • A browser project with the matching Phaser, PixiJS, or three.js dependency and a local HTTP server or existing build setup.

Supported agents

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Sources & references

Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.