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Game Physics Tuning

gamedev-skills/awesome-gamedev-agent-skills

Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.

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About this Skill

Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.

Why we picked it

Provides a focused workflow, implementation patterns, and common failure checks for game physics tuning. Pair it with the detected engine and any related systems required by the task.

What it helps with

  • Use when your game task needs game physics tuning.

What this skill helps you build

Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.

Original physics-tuning instructions

Patterns in the upstream playbook

The entrypoint covers: Fixed timestep for simulation, render interpolation for smoothness; Stop tunneling: CCD + a speed cap; Body tuning: mass, drag, gravity scale, material; Collision layers and masks (who collides with whom).

Original physics-tuning instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Tune fixed timesteps, interpolation, mass, gravity, drag, collision masks, and continuous detection for stable motion.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original physics-tuning instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

CommandWhat it helps with
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Before you use it

  • An existing or planned game and an Agent Skills-compatible coding agent. Pair engine-neutral concepts with the engine-specific entrypoints when writing code.

Supported agents

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Sources & references

Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.