Unity ScriptableObject Architecture
Separate game data and behavior with configuration assets, shared variables, event channels, and runtime registries.
Original workflows for websites, images, presentations, and everything in motion.
Separate game data and behavior with configuration assets, shared variables, event channels, and runtime registries.
Operate Unity Editor scenes, GameObjects, scripts, and tests through MCP tools and resources.
Switch connected Unity projects between released, branch, and local MCP for Unity package sources.
Automate player builds, scene selection, scripting backends, quality settings, code stripping, and build-result checks.
Export Blender models and import them into Unity scenes using BlenderMCP and MCP for Unity.
Unity Editor automation, package source selection, and Blender model handoff.
Bake navigation surfaces, move NavMeshAgents, check reachable paths, carve obstacles, and connect navigation regions.
Configure Input Actions, action maps, PlayerInput, callbacks, polling, control schemes, and gameplay-to-UI switching.
Build tiled levels with Grid and Tilemap components, palettes, rule tiles, colliders, and runtime painting.
Write MonoBehaviours with correct lifecycle methods, cached components, Inspector fields, and coroutines.
Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.
Drive character animations through controllers, parameters, blend trees, layers, transitions, and humanoid IK.
Plan member value, engagement routines and community-led growth programs.
A community research Skill collection for literature search, paper reading, academic writing, scientific figures, peer review, citations, presentations and research records.
Production pipeline for mathematical and technical animations using Manim Community Edition.
A small library, made with care. More skills are on the way.