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Unity 3D Physics

gamedev-skills/awesome-gamedev-agent-skills

Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.

Latest update at:

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About this Skill

Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.

Why we picked it

Provides a focused workflow, implementation patterns, and common failure checks for unity 3d physics. Pair it with the detected engine and any related systems required by the task.

What it helps with

  • Use when your game task needs unity 3d physics.

What this skill helps you build

Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.

Original unity-physics instructions

Patterns in the upstream playbook

The entrypoint covers: Force-based movement in FixedUpdate (with a speed clamp); Collision vs trigger callbacks; Ground check with a layer-masked raycast; Kinematic platform that still pushes bodies.

Original unity-physics instructions

Use it in your project

  1. Inspect the existing project

    Describe the desired behavior and share the relevant project files, engine version, and current failure or target result.

  2. Apply the focused playbook

    Build Rigidbody motion, force-driven controls, collisions, triggers, layer masks, raycasts, and moving platforms.

  3. Verify in the matching runtime

    Run the project or workflow with its actual dependencies and check the changed behavior before accepting the result.

Original unity-physics instructionsEngine versions and upgrade policy

Shared collection installation

Install the complete upstream collection with its router and keep each skill’s bundled references, scripts, and assets. The dispatcher selects an engine and the smallest relevant task set; a member listing is a focused entry into that shared package.

CommandWhat it helps with
npx skills add gamedev-skills/awesome-gamedev-agent-skillsKeep the router and supporting skill folders available together.

Upstream installation guide

Before you use it

  • A Unity project and its matching editor; install only the packages needed by the selected task, such as Input System or AI Navigation.

Supported agents

Claude CodeCodex CLICursorGitHub CopilotDeepSeek HarnessGemini CLIGrok BuildHermes AgentOpenCodePiKiroRovo DevQoderMistral VibeGoogle Antigravity

Sources & references

Original sources are linked below. Practical starting points are editorial suggestions from SkillHey.