three.js Scene Setup
Create a responsive 3D scene with module imports, a camera, WebGL renderer, animation loop, and OrbitControls.
These skills help an agent create or adapt 3D assets for web, games, and fabrication. Members cover three.js and glTF, Godot scenes, Roblox animation, image-to-model work, Blender transfer, CAD, and furniture fit.
13 skillsCreate a responsive 3D scene with module imports, a camera, WebGL renderer, animation loop, and OrbitControls.
Assemble Node3D scenes, cameras, light rigs, environments, mesh materials, and GridMap-based level blockouts.
Create and review stylized Roblox R6 and R15 character animations in Blender using an agent and Blender MCP.
Reconstruct reference objects and characters as procedural Three.js models with staged quality checks.
Export Blender models and import them into Unity scenes using BlenderMCP and MCP for Unity.
Create editable Pascal 3D scenes and check furniture dimensions.
Connect to Pascal and use its MCP tools to create, inspect, edit, validate, save, or hand off editable 3D building scenes.
Assess whether furniture fits in a measured Pascal room or layout.
Pick a web or game entry for an interactive model, CAD for manufactured geometry, and image or Blender workflows when the starting asset already exists.