three.js Scene Setup
Create a responsive 3D scene with module imports, a camera, WebGL renderer, animation loop, and OrbitControls.
These skills help an agent build interactive 3D graphics for the browser. Members cover three.js scenes, glTF models, materials and lighting, shaders, Pixi rendering, and image-to-scene work.
12 skillsCreate a responsive 3D scene with module imports, a camera, WebGL renderer, animation loop, and OrbitControls.
Comprehensive GLSL shader techniques for creating stunning visual effects — ray marching, SDF modeling, fluid simulation, particle systems, procedural generation, lighting, post-processing, and more.
Reconstruct reference objects and characters as procedural Three.js models with staged quality checks.
Audit Three.js and React Three Fiber applications for frame-loop, GPU resource and visual problems.
Write canvas and spatial shaders with editable uniforms, animated UVs, dissolve, rim lighting, and screen effects.
Build a PixiJS render layer with asynchronous initialization, textures, scene containers, ticker updates, and pointer events.
Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
Write shader effects using coordinate spaces, UV math, texture sampling, dissolve, outlines, and Fresnel lighting.
Load glTF or GLB models, play and blend animation clips, and configure compressed geometry and texture decoders.
Choose PBR or unlit materials, build light rigs, fit shadow maps, and use environment lighting and reflections.
Use scene setup for a new canvas, model and material entries for asset work, and shader or Pixi skills when the interaction or rendering effect is the hard part.